{"author_name":"Henry McLaughlin","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251567060,"likes":0,"metadata":{"p_key":"72851","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"108673","p_title":"Progress at the 1\/3 Mark","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251567060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>So far, I&#8217;ve got a little robot that runs around.<\/p>\n <p>She has a gun, but it doesn&#8217;t do anything yet.<\/p>\n <p>Here&#8217;s a picture:<\/p>\n <div id=\"attachment_8326\" style=\"width: 514px\" class=\"wp-caption alignnone\"><img class=\"size-full wp-image-8326\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Progress-1.png\" alt=\"She can run, but her gun doesn't work :-(\" width=\"504\" height=\"521\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Progress-1-290x300.png 290w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/Progress-1.png 504w\" sizes=\"(max-width: 504px) 100vw, 504px\" \/><p class=\"wp-caption-text\">She can run, but her gun doesn&#39;t work :-(<\/p><\/div>\n <p>I have decided to go with the idea of using more than one theme.<\/p>\n <p>&#8220;Cavern&#8221; will be covered by the setting (Once the terrain is in place)<\/p>\n <p>&#8220;Guns. Big Guns.&#8221; is apparent. Well, the gnomes will have bigger guns because they are bigger. My pigtailed android is actually quite tiny, but it doesn&#8217;t show because there&#8217;s nothing to compare her to at the moment.<\/p>\n <p>Which seques into &#8220;Evil Gnomes&#8221;. These are the enemies. They are much bigger than you, and can step on you as well as shoot you. They are rather slow, though, and can&#8217;t fit into every space that you can. Their guns also aren&#8217;t terribly accurate. Well, that will be true once I actually make them.<\/p>\n <p>&#8220;Kittens&#8221; is a secondary mechanic I&#8217;ll put in if there&#8217;s time. The kittens will be somewhat smaller than you, but able to attack the gnomes. Kinda like the security guards in Half Life.<\/p>\n <p>That said, the environment&#8230; Might be hard-coded, but if it is I&#8217;ll place enemies (And kittens if I put them in) randomly.<\/p>\n <p>If I have time, I want to generate them procedurally, where you have to kill all of the gnomes to move to the next level.<\/p>\n <p>All that being said, it&#8217;s rather bare-bones now, but I&#8217;m aiming high. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&#8212;&#8212;&#8212;<\/p>\n <p>One of the core mechanics that I&#8217;m using is an unusual relationship between the size of the player and the size of the enemies.<\/p>\n <p>This creates an interesting effect, because the player must use their speed and wits to succeed. (Heck, even to survive!)<\/p>\n <p>The idea of size has always fascinated me, I admit. Very large things have an air of power and&#8230; Even authority about them.<\/p>\n <p>By contrast, very small things have a charm that I can&#8217;t resist. They have a quality of efficiency and grace.<\/p>\n <p>The next upload will have baddies and working weapons, I promise.<\/p>\n <p>If you want a completely up-to-date version, you can get a subversion snapshot at my GoogleCode site: http:\/\/code.google.com\/p\/pycron-ld48<\/p>\n <p>Note that this will be updated fairly often as the project picks up steam. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>So&#8230; Not a waste, but certainly not much.<\/p>\n <p>Here&#8217;s to challenge, triumph, and learning from hardship.<\/p>\n <p>&#8212;PyCron<\/p>","time":"August 29th, 2009 12:31 pm","title":"Progress at the 1\/3 Mark"}