rogue-ish dark cave w/light

so far very basic,. just a procedural-noise based cavern and a brute-force point light algo,. it runs fine here but it terribly unoptomized,.  I may try to get some recursive shadowcasting going,.   however for the sake of a timeline I should probly just move on to a bit of gameplay and see what develops.

I am working in the ZGameEditor,. so it’s opengl for the graphics, once I get the game working I will then consider the visuals..,

IDE shot,. .

IDE shot,. .

Tags: cave, light, line of sight, ray, shadowcast

Comments

30. Aug 2009 · 04:06 UTC
Looks pretty, did you use “dunjons?” 😀