{"author_name":"Kimau","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"","time":"August 30, 2009 10:11 pm","epoch":1251688260,"text":"Re: room detection, I posted a Cellular Autonoma demo with culling but it doesn&#8217;t look like anyone used it.  Oh well.","spam":"N"}],"epoch":1251556740,"likes":0,"metadata":{"p_key":"72891","p_author":"Kimau","p_authorkey":"15","p_urlkey":"108713","p_title":"","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251556740","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"15","us_name":"Kimau","us_username":"kimau","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Making some good progress at the moment. The main problem is the room and zone detection.<\/p>\n <p>Once thats done I&#8217;ll move onto connections then I can slab the exploration and combat in.<\/p>\n <p>Also planning to use marching squares style pass to clean things up. Though TBH I quite like the roughness.<\/p>\n <div id=\"attachment_8132\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img class=\"size-medium wp-image-8132\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/LD15-002-300x229.jpg\" alt=\"Progress but room detection is broken\" width=\"300\" height=\"229\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/LD15-002-300x229.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/LD15-002-550x419.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/LD15-002.jpg 600w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">Progress but room detection is broken<\/p><\/div>","time":"August 29th, 2009 9:39 am","title":""}