{"author_name":"NiallM","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251556260,"likes":0,"metadata":{"p_key":"72893","p_author":"NiallM","p_authorkey":"785","p_urlkey":"108715","p_title":"Jumping and (poor) collision detection","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251556260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"785","us_name":"NiallM","us_username":"niallm","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/jumping.png\"><img class=\"alignnone size-large wp-image-8124\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/jumping-550x343.png\" alt=\"jumping\" width=\"550\" height=\"343\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/jumping-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/jumping-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/jumping.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>The collision detection&#8217;s pretty ropey, but you can now zoom your little robot about the place like a proper platformer.\u00a0 Next step is to get the screen to scroll as you move about the level.\u00a0 Then it&#8217;s onto the beams of light themselves&#8230;<\/p>","time":"August 29th, 2009 9:31 am","title":"Jumping and (poor) collision detection"}