{"author_name":"Covenant","cat":"","comments":[{"author_name":"Endurion","time":"August 29, 2009 8:22 am","epoch":1251552120,"text":"For UV animation you just need to set a texture matrix. Beware that a texture uv translation matrix is created differently than a &#8220;regular&#8221; translation matrix.","spam":"N"},{"author_name":"","time":"August 29, 2009 8:47 am","epoch":1251553620,"text":"I kind of remembered that, but I can&#8217;t seem to find where do I set it&#8230;<br \/>\n Looked at SetTextureStageState, SetSamplerState, SetRenderState&#8230; Silly thing is that I found it a couple of days ago when browsing the docs looking for something completely unrelated&#8230;","spam":"N"}],"epoch":1251551100,"likes":0,"metadata":{"p_key":"72911","p_author":"Covenant","p_authorkey":"326","p_urlkey":"108733","p_title":"More content, an idea","p_cat":"","p_event":"LD15","p_time":"1251551100","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Since I didn&#8217;t have any solid ideas for the game, I continued working on the rendering of the map&#8230;<\/p>\n <p>Added holes, water and lava to it&#8230; These are not procedurally generated&#8230; So, the current &#8220;level design&#8221; system is to generate a base cave, and then add by hand stuff like the water, lava and holes (according to the gameplay).<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/cave_holes.jpg\" title=\"cave_holes.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/zrtn_004nd6df530_tn.jpg\" height=\"315\" width=\"400\" alt=\"cave_holes.jpg\"><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/cave_water.jpg\" title=\"cave_water.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/zrtn_005n7e487bd9_tn.jpg\" height=\"315\" width=\"400\" alt=\"cave_water.jpg\"><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/cave_lava.jpg\" title=\"cave_lava.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/zrtn_006n798c0a0a_tn.jpg\" height=\"315\" width=\"400\" alt=\"cave_lava.jpg\"><\/a><\/p>\n <p>Wondering how I can animate the lava and water&#8230; wanted to do some UV animation, but without shaders I have no idea how to do it (in D3D).. just added an up and down movement to the meshes, just to make it a bit more dynamic.<\/p>\n <p>Anyway, I got a concept for a game&#8230;<\/p>\n <p>A robot is sent into the caves, to provide rock samples or something&#8230; but the player (which is a scientist) kind of skimmed on the project, and the robot is plain dumb, and not intelligent as supposed&#8230; So, he has to help it collect the samples, by use of another robot (one that can&#8217;t get the rock samples itself). This robot is controlled by the player, and the player has to make him pickup objects, etc to help the other one gather the samples&#8230;<\/p>\n <p>Might work&#8230;<\/p>","time":"August 29th, 2009 8:05 am","title":"More content, an idea"}