{"author_name":"Comtemno","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"Eckolin","time":"August 29, 2009 8:45 am","epoch":1251553500,"text":"Love roguelikes. Keep up the good work.","spam":"N"}],"epoch":1251548520,"likes":0,"metadata":{"p_key":"72917","p_author":"Comtemno","p_authorkey":"497","p_urlkey":"108739","p_title":"","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251548520","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"497","us_name":"Comtemno","us_username":"comtemno","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/trialofnight.googlepages.com\/rgsc2.png\" alt=\"\" width=\"480\" height=\"240\" \/><\/p>\n <p>The game is getting better and is almost playable; the main issues being the number of enemies, and the popup of getting new items making your eyes uncomfortable (I won&#8217;t correct the a\/an mistakes arising from adding random strings to strings, I don&#8217;t think they are important)<\/p>\n <p>There will be four &#8220;backgrounds&#8221; to choose from: Gentleman Assassin, Modern Barbarian, Retired Commander and Glorious Dreamer. Right now, there are 3 item slots: Weapon, Armor, Finger. I will try to add more; as well as boss fights and a little bit of story. I will also implement a shop system, and maybe procedurally generated speeches for random NPC&#8217;s (they won&#8217;t make sense, but will be fun to read, maybe.)<\/p>","time":"August 29th, 2009 7:22 am","title":""}