{"author_name":"HybridMind","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251541560,"likes":1,"metadata":{"p_key":"72943","p_author":"HybridMind","p_authorkey":"234","p_urlkey":"108765","p_title":"The Angry Caverns","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251541560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"234","us_name":"HybridMind","us_username":"hybridmind","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Yes.. plural.\u00a0 Been refining my idea a little.\u00a0 I think I want to keep it more fun and interesting by making hopefully 5 different cavern levels.\u00a0 Each with a slightly different theme and weapons and targets.\u00a0 Each level will have a short time limit (1 minute?) in which you&#8217;ve tried to use the levels weapons (stalactites, steam vents, rock falls etc) to take out any life forms.\u00a0 It will be a score based game tuned to encourage compelling replays and leaderboard competition.<\/p>\n <p>I am thinking of some various themes for the cavern levels which are like 1920s bootleggers, 1700s pirates, 2000 teen hangout, 20,000 BC cavemen\/critters, far future theme.<\/p>\n <p>Potential Targets in the above themes:<\/p>\n <ul>\n <li>creatures (sprinkled throughout all themes&#8230;?)\n <ul>\n <li>bats<\/li>\n <li>centipedes<\/li>\n <li> lizards<\/li>\n <li> fish<\/li>\n <li> bears<\/li>\n <li> wolves<\/li>\n <\/ul>\n <\/li>\n <li> humanoids\n <ul>\n <li> teens (doing drugs? hanging out? contemporary theme)<\/li>\n <li>cavemen (20,000BC theme)<\/li>\n <li> explorers (going from A to B? contemporary theme)<\/li>\n <li> pirates (after their treasure 1700s theme)<\/li>\n <li> criminals (whiskey bootleggers (jugs \/ barrels with xxx, 1920s theme)<\/li>\n <li>spacemen \/ aliens (future theme?<\/li>\n <\/ul>\n <\/li>\n <\/ul>\n <p>I&#8217;m excited about this game so far.\u00a0 I think that with the variety of each cavern level having a different configuration of weapons layouts, path layouts and creatures with a unique theme it will be an amusing and humorous game.\u00a0 Now I just have to see how much content I can pull off in the compo time limit.\u00a0 I will attempt to get one playable theme first in case that is all I manage to pull off.\u00a0 I&#8217;m thinking I&#8217;ll go for 20,000 BC wrapper first because I can do many cave creatures as well as humorous cavemen for targets.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/aliens\/\" rel=\"tag\">aliens<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/angry\/\" rel=\"tag\">angry<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bats\/\" rel=\"tag\">bats<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bears\/\" rel=\"tag\">bears<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bootleggers\/\" rel=\"tag\">bootleggers<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/booze\/\" rel=\"tag\">booze<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cavemen\/\" rel=\"tag\">cavemen<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/caverns\/\" rel=\"tag\">caverns<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/centipedes\/\" rel=\"tag\">centipedes<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/design\/\" rel=\"tag\">design<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/drugs\/\" rel=\"tag\">drugs<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/explorers\/\" rel=\"tag\">explorers<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/humans\/\" rel=\"tag\">humans<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lizards\/\" rel=\"tag\">lizards<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pirates\/\" rel=\"tag\">pirates<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/spacemen\/\" rel=\"tag\">spacemen<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/teens\/\" rel=\"tag\">teens<\/a><\/p>","time":"August 29th, 2009 5:26 am","title":"The Angry Caverns"}