{"author_name":"Comtemno","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251538080,"likes":0,"metadata":{"p_key":"72956","p_author":"Comtemno","p_authorkey":"497","p_urlkey":"108778","p_title":"","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251538080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"497","us_name":"Comtemno","us_username":"comtemno","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/trialofnight.googlepages.com\/rgpic.png\" alt=\"\" width=\"480\" height=\"240\" \/><\/p>\n <p>1 hour in. I&#8217;ll be making a roguelike;\u00a0 I have a procedural generation system right now, based on drawing L-shaped floor objects. There are also enemies and a working battle system, but no inventory and no working stats. I hope I will be able to finish this; I feel I am too ambitious.<\/p>","time":"August 29th, 2009 4:28 am","title":""}