{"author_name":"WetDesertRock","cat":"LD #35","comments":[],"epoch":1460838180,"likes":1,"metadata":{"p_key":"7296","p_author":"WetDesertRock","p_authorkey":"30221","p_urlkey":"42729","p_title":"Progress thus far","p_cat":"LD #35","p_event":"LD35","p_time":"1460838180","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"30221","us_name":"WetDesertRock","us_username":"wetdesertrock","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Hey all!<\/p>\n <p>Most of my progress is getting posted to my twitter, so check it out there if you want:\u00a0https:\/\/twitter.com\/WetDesertRock<\/p>\n <p>&nbsp;<\/p>\n <p>My idea thus far:<\/p>\n <ul>\n <li>You can either walk or fly<\/li>\n <li>You have to step on a &#8220;switch&#8221; or something to change your movement type<\/li>\n <li>Doing that shifts your shape (wooo&#8230;)<\/li>\n <li>All art will be hand drawn (except maybe the writing)<\/li>\n <li>My code is surprisingly nice for LD Jam code. That will change.<\/li>\n <li>Going slow because I&#8217;m using no basecode, just libraries and such.<\/li>\n <\/ul>\n <p>Here is a scan of my player ball (&#8220;walking&#8221;):<\/p>\n <p><img class=\"aligncenter size-large wp-image-546009\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Ball_Idle_03-550x422.jpg\" alt=\"Ball_Idle_03\" width=\"550\" height=\"422\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Ball_Idle_03-300x230.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Ball_Idle_03-550x422.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Ball_Idle_03.jpg 713w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>","time":"April 16th, 2016 3:23 pm","title":"Progress thus far"}