{"author_name":"alia","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251536460,"likes":0,"metadata":{"p_key":"72962","p_author":"alia","p_authorkey":"510443","p_urlkey":"108784","p_title":"u r write hear","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251536460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510443","us_name":"alia","us_username":"alia","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p><img class=\"size-medium wp-image-7742 alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screenshot-1251543217-300x225.png\" alt=\"screenshot-1251543217\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screenshot-1251543217-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screenshot-1251543217-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screenshot-1251543217.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><img class=\"size-medium wp-image-7741 alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screenshot-1251543209-300x225.png\" alt=\"screenshot-1251543209\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screenshot-1251543209-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screenshot-1251543209-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screenshot-1251543209.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Player movement is still a bit dodgy &#8211; ill work on that in the morning &#8211; before adding in the NPCs. YaML is the way to go for that methinks &#8211; easy tweaking.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"August 29th, 2009 4:01 am","title":"u r write hear"}