{"author_name":"Covenant","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251534900,"likes":0,"metadata":{"p_key":"72967","p_author":"Covenant","p_authorkey":"326","p_urlkey":"108789","p_title":"Update\u2026","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251534900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Well, my research has found me lots of interesting tidbits of information about caves, and some nice terms I can use in the game story (like troglobites and trogolophiles!).<\/p>\n <p>I feel kind of torn between a tactical, turn-based squad based game deep in a series of caverns, or go for from more action-oriented concept.<\/p>\n <p>For now, I&#8217;m going to code a random cave generator, so I can get that out of the way, since I&#8217;m 90% likely of be using something like that for the game&#8230;<\/p>\n <p>*coding*taptaptapclicktapclicktapclick*<\/p>\n <p>40 minutes later, and baseing my generation code on <a href=\"http:\/\/benhem.com\/dev\/dunjons\/\">http:\/\/benhem.com\/dev\/dunjons\/<\/a> , I&#8217;m happy with the results:<\/p>\n <p><a title=\"maze_gen.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/maze_gen.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/zrtn_001p322e7346_tn.jpg\" alt=\"maze_gen.jpg\" width=\"400\" height=\"343\" \/><\/a><\/p>\n <p>Now to get some 3d rendering of this going&#8230; and yes, 3d because it will look cooler! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I&#8217;m that sort of guy!<\/p>","time":"August 29th, 2009 3:35 am","title":"Update\u2026"}