{"author_name":"Covenant","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251530100,"likes":0,"metadata":{"p_key":"72982","p_author":"Covenant","p_authorkey":"326","p_urlkey":"108804","p_title":"Ideas\u2026","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251530100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Just woke up, 7 hours into the compo&#8230;<\/p>\n <p>Caverns&#8230; now that&#8217;s an easy theme&#8230; There&#8217;s so much stuff I can do:<\/p>\n <p>&#8211; Cave-based RTS<br \/>\n &#8211; Squad-based top down shooter<br \/>\n &#8211; First person explorer<br \/>\n &#8211; Dungeon Keeper-like simulator<br \/>\n &#8211; RPG taken place underground<\/p>\n <p>Etc, etc, etc&#8230;<\/p>\n <p>Only thing is trying to find something original, with fresh gameplay, that I can actually pull off in the 48-hours, with my crap graphic skills&#8230;<\/p>\n <p>Anyway, time to search the net for Caverns pictures and stuff like that to get in the mood&#8230;<\/p>","time":"August 29th, 2009 2:15 am","title":"Ideas\u2026"}