{"author_name":"LoneStranger","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251524880,"likes":0,"metadata":{"p_key":"73000","p_author":"LoneStranger","p_authorkey":"203","p_urlkey":"108822","p_title":"Caverns progress, first post (1d19h11m to go)","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251524880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"203","us_name":"LoneStranger","us_username":"lonestranger","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Caverns isn&#8217;t a bad theme to have, though I hadn&#8217;t thought much about what to do if it was selected.<\/p>\n <p>One of the first things that comes to my mind is the old Apogee game series <a href=\"http:\/\/www.3drealms.com\/kroz\/index.html\" target=\"_blank\"><em>Kroz<\/em><\/a>, of which one game was titled <em>Caverns of Kroz<\/em>.\u00a0 It&#8217;s sort of rogue-like, but more action oriented.\u00a0 Probably best described as a single-player <em>Gauntlet<\/em>-like game.<\/p>\n <p>Here&#8217;s a screenshot of a level in a Kroz game:<\/p>\n <div style=\"width: 379px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.vgmaps.com\/Atlas\/PC\/CavernsOfKroz-Level07.png\"><img src=\"http:\/\/www.vgmaps.com\/Atlas\/PC\/CavernsOfKroz-Level07.png\" alt=\"Level from Caverns of Kroz\" width=\"369\" height=\"280\" \/><\/a><p class=\"wp-caption-text\">Level from Caverns of Kroz<\/p><\/div>\n <p>The ohm signs are the monsters in this particular level and they will do their best to march toward the character, represented by the red and yellow smiley.\u00a0 Monsters disappear when they collide with the player, but they also take gems, which are the measure of health the player has.\u00a0 The only way to destroy monsters is to get them to run into destructable walls, or use a precious whip.<\/p>\n <p>I decided that for my LD entry I would try to remake a basic version of this game, only using better graphics.\u00a0 We&#8217;ll see how much I can get done.\u00a0 At the very least, I hope to have a movable hero, monsters with rudimentary AI and a couple types of terrain.<\/p>\n <p>I spent some time early into the compo sketching some creatures with inspiration from the original <em>Kroz<\/em> games.\u00a0 So far in the code I&#8217;ve been working on my tile map data structures.\u00a0 It&#8217;s kind of a pain in the ass, but it should make things easier tomorrow.<\/p>\n <p>I will likely be going to bed soon, even without a game screen shot to post, but sleep will do me good.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/caverns-of-kroz\/\" rel=\"tag\">caverns of kroz<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gauntlet\/\" rel=\"tag\">gauntlet<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/kroz\/\" rel=\"tag\">kroz<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48_15\/\" rel=\"tag\">ld48_15<\/a><\/p>","time":"August 29th, 2009 12:48 am","title":"Caverns progress, first post (1d19h11m to go)"}