FallingTown 0.1
Really not too much to show here… the ground and caven backgrounds are just solid fills with some about 5 colors airbrushed over each at random. The grid is generated with two for loops, and there are two instances of each… I’ll be storing stress information in the cell objects that comprise the grid. Next up is to draw some houses and supports which will be placed by mouse click. In anycase, here’s the game so far:
(oops, WP doesn’t like me embedding a swf from my domain.. oh well, here’s screenshots instead) (And here’s a link where I’ll keep an index of the in-progress .swfs)
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
-TF