{"author_name":"astrofra","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"mathias","time":"August 29, 2009 12:26 am","epoch":1251523560,"text":"I really like it. (I sure hope I see some radioactive barrels!) Which language and physics engine are you gonna use? <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"August 29, 2009 1:25 am","epoch":1251527100,"text":"THX!","spam":"N"}],"epoch":1251523320,"likes":0,"metadata":{"p_key":"73009","p_author":"astrofra","p_authorkey":"1202","p_urlkey":"108831","p_title":"Polluted Caverns.","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251523320","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"1202","us_name":"astrofra","us_username":"astrofra","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Ok, that should be the concept :<\/p>\n <p><a href=\"http:\/\/astrofra.com\/posts\/ld15\/poluted_caverns_00.jpg\">http:\/\/astrofra.com\/posts\/ld15\/poluted_caverns_00.jpg<br \/>\n <\/a><br \/>\n It&#8217;s not *that* original, but hey. Lot&#8217;s of code to make it work properly. Gotta hurry <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I have nice ideas for the visuals, but that&#8217;s the second part of it, gameplay first ! Gosh !<\/p>\n <p>Things to simplify and deliver a working project within schedule :<\/p>\n <ul>\n <li>only convex shapes, even round ones, no chairs, for example&#8230;<\/li>\n <li>make the shape of the cavern simpler, more easier to predict how the physics will behave<\/li>\n <\/ul>","time":"August 29th, 2009 12:22 am","title":"Polluted Caverns."}