{"author_name":"Entar","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251521520,"likes":0,"metadata":{"p_key":"73014","p_author":"Entar","p_authorkey":"366","p_urlkey":"108836","p_title":"Here we go","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251521520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"366","us_name":"Entar","us_username":"entar","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Just thought I&#8217;d check in before I hit the pillow to rest up for tomorrow. The theme, Caverns, kind of stumped me for a little while. Fortunately, after much idea bouncing, I think I&#8217;ve settled on an idea that will be somewhat unique, and pretty fun to play. As expected, I&#8217;m going with C++, SDL, OpenGL, SDL_mixer, GIMP, framework code, etc.\u00a0I&#8217;ve made a little progress on the code, but so far the most progress has been in concept, and I have lots of ideas for features &#8211; we&#8217;ll see how many of them I get to add before time is up. More updates on this later on, but for now, it&#8217;s definitely sleepy time.<\/p>","time":"August 28th, 2009 11:52 pm","title":"Here we go"}