{"author_name":"Redbone","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251520500,"likes":0,"metadata":{"p_key":"73020","p_author":"Redbone","p_authorkey":"845","p_urlkey":"108842","p_title":"You can\u2019t really see anything in this screenshot.","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251520500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"845","us_name":"Redbone","us_username":"redbone","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p><img src=\"http:\/\/i277.photobucket.com\/albums\/kk63\/redbone112\/ld\/ld15_1.png\" border=\"0\" alt=\"You can barely see anything.\" \/><\/p>\n <p>The game looks boring in the screenshot because of all the darkness, so I&#8217;ll explain:<br \/>\n -The player sprite minds its own business rather than rotate towards the cursor now.<br \/>\n -If it&#8217;s not obvious: You must shine a flashlight to find where the cave walls are.<br \/>\n -The sparkles (that are animated, but you can&#8217;t see that here) indicate where the coins are. Of course getting to them isn&#8217;t as easy as spotting them.<br \/>\n -The flashlight graphic you see here is the cursor, not an item you can pick up.<\/p>\n <p>Going to bed now. G&#8217;night for now.<\/p>","time":"August 28th, 2009 11:35 pm","title":"You can\u2019t really see anything in this screenshot."}