{"author_name":"Cthulhu32","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251519960,"likes":0,"metadata":{"p_key":"73024","p_author":"Cthulhu32","p_authorkey":"189","p_urlkey":"108846","p_title":"Idea for GBA mock-up","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251519960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"189","us_name":"Cthulhu32","us_username":"cthulhu32","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>I&#8217;ve been brainstorming an idea I probably will not have enough time to finish. Its simple, its not incredibly hard to implement on the GBA, and it might look\/feel cool enough to be a fun little game to try.<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/idea1.png\" \/><\/p>\n <p>The basic idea is similar to Adam&#8217;s running flixel flash game, and you&#8217;re constantly running out of energy so you need to make sure you jump over the stalagmites. This isn&#8217;t super revolutionary but considering how little time I think I will actually have, getting something together at all will be a miracle, especially on the gba!<\/p>","time":"August 28th, 2009 11:26 pm","title":"Idea for GBA mock-up"}