{"author_name":"ChadyG","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251490620,"likes":0,"metadata":{"p_key":"73106","p_author":"ChadyG","p_authorkey":"829","p_urlkey":"108928","p_title":"Double Dare!","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251490620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"829","us_name":"ChadyG","us_username":"chadyg","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Hopefully I can find time to participate in this competition.\u00a0 It will be my second time being involved(participated in #14).\u00a0 Supposedly there are social events I am expected to attend over the weekend, but we&#8217;ll see how that turns out!<\/p>\n <p>Last time I used Ruby + Gosu, though this time I&#8217;m thinking of using C++ and Gosu with the framework I&#8217;ve been working on with some friends.\u00a0 You can find the framework here, if interested.<\/p>\n <p>http:\/\/www.assembla.com\/wiki\/show\/MUGE<\/p>\n <p>Turns out it is somewhat similar to ippa&#8217;s, except in C++ and mine includes a workflow for level design using arbitrary sprites via JSON configuration.<\/p>\n <p>For music and sound I&#8217;ll be using the trustworthy GarageBand and Dr. Petter&#8217;s sfxr again.\u00a0 For graphics, likely I will suffice with Photoshop.<\/p>\n <p>See you on IRC and happy dev&#8217;ing!<\/p>","time":"August 28th, 2009 3:17 pm","title":"Double Dare!"}