{"author_name":"sgstair","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251438960,"likes":0,"metadata":{"p_key":"73136","p_author":"sgstair","p_authorkey":"230","p_urlkey":"108958","p_title":"My Last-Minute LD15 Library","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251438960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"230","us_name":"sgstair","us_username":"\/author\/sgstair\/","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>In the interest of not starting -completely- from scratch this year (as I&#8217;m very much a from-scratch enthusiast), I&#8217;ve put together a very basic win32 rendering and audio library, in the hopes that I&#8217;ll be able to easily extend it and do what I need to during the competition. The code isn&#8217;t 100% complete (I ran out of time), but this should be a step or two above what happened to me in LD11, when I spent half my time just getting rendering to work <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n This includes various gems as a C++ template driven generic triangle software renderer, and super-easy desktop rendering support.<\/p>\n <p>For your enjoyment, my LD15 library code \/ win32 binaries:<br \/>\n <a href=\"http:\/\/akkit.org\/ld48\/ld15_lib.zip\">ld15_lib.zip<\/a><\/p>","time":"August 28th, 2009 12:56 am","title":"My Last-Minute LD15 Library"}