{"author_name":"gimblll","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251432420,"likes":0,"metadata":{"p_key":"73138","p_author":"gimblll","p_authorkey":"78","p_urlkey":"108960","p_title":"Greetings","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251432420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"78","us_name":"gimblll","us_username":"\/author\/gimblll\/","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Hi all! This will be my second LD (first was LD10). The entry I did then was a little too ambitious and I didn&#8217;t have the energy to polish it much after just getting it to work, so I&#8217;m hoping to do something a bit more procedural this time and have more time for tuning the gameplay into shape. Lets see how that goes. My LD10 entry I did with Python and pygame, so for a change I&#8217;ll be doing this one with ActionScript3\/Flex. Gfx will probably come from Paint.Net\/Flash CS4. For sound, no idea yet, probably Sfxr and Audacity at least.<\/p>\n <p>21 hours to go, can&#8217;t wait! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 27th, 2009 11:07 pm","title":"Greetings"}