{"author_name":"Henry McLaughlin","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251399420,"likes":0,"metadata":{"p_key":"73150","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"108972","p_title":"Preparations for the Compo","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251399420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p><em>Edit: Realized that it would be foolish to assume everyone can run a pygame program, and instead decided on C++<br \/>\n <\/em><\/p>\n <p><strong>Strategy:<\/strong><\/p>\n <p>Going simple. Most likely a top-down shmup.<\/p>\n <p>Hoping that flow wins, so I can go all pedantic with Flow Theory.<\/p>\n <p>Going to go with my &#8220;normal&#8221; sleep schedule, which is very strange, but seems to work well for me. (Bed at 6-8 PM, up at 1-2 AM) (Still technically enough sleep)<\/p>\n <p><strong>Tech:<\/strong><\/p>\n <p>SDL, SDL_image, SDL_mixer, and&#8230; for love, honor, and glory&#8230;<\/p>\n <p><strong>C++ \ud83d\ude00<\/strong><\/p>\n <p>(Well, I&#8217;m actually tempted to do it in C :-P)<\/p>\n <p>I&#8217;ll use SFXR for sound, I think. (Played with it, really like it :-D)<\/p>\n <p>I&#8217;m not sure about graphics. Really depends on the theme.<\/p>\n <p>Either GIMP, Inkscape, or procedural stuff using pygame.draw.<\/p>\n <p><strong>Food:<\/strong><\/p>\n <p>Overall &#8212; Lots of fiber. Helps me think clearly.<\/p>\n <p>Snacks &#8212; Cereal bars, high-fiber ones. Also, fruit. Oranges, especially.<\/p>\n <p>Meals &#8212; Oatmeal, rice, and salads<\/p>\n <p>To Drink &#8212; Water, coffee, and a little bit of soda.<\/p>\n <p>&#8212;PyCron<\/p>","time":"August 27th, 2009 1:57 pm","title":"Preparations for the Compo"}