{"author_name":"philomory","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251344700,"likes":0,"metadata":{"p_key":"73166","p_author":"philomory","p_authorkey":"1112","p_urlkey":"108988","p_title":"Just saying \u2018hi\u2019.","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251344700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1112","us_name":"philomory","us_username":"\/author\/philomory\/","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Hey, everyone.<\/p>\n <p>This will be my first Ludum Dare, though I&#8217;ve been watching from the sidelines for a few rounds now. I&#8217;m really looking forward to trying this out, though I do have a few other things going on this weekend that will take some time away from coding.<\/p>\n <p>I&#8217;ll be using Ruby + Gosu for my game, plus possibly some other libraries like Chipmunk, TexPlay, etc., depending on the theme. \u00a0I may end up using some support code for Gosu, Chipmunk, etc, I&#8217;ve got in my <a href=\"http:\/\/bitbucket.org\/philomory\/\">BitBucket repository<\/a>&#8230; or I may not. Either way, I suppose that counts as a custom library, so I&#8217;m announcing it here before hand.<\/p>\n <p>Best of luck to everyone!<\/p>\n <p>Edit: Just discovered the wonderful sfxr for sound effects, which I&#8217;ll definitely be using. Depending on the theme and the game I end up trying to make, I may use Pixen or perhaps just draw lines and circles and stuff, for graphics.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/intro\/\" rel=\"tag\">intro<\/a><\/p>","time":"August 26th, 2009 10:45 pm","title":"Just saying \u2018hi\u2019."}