{"author_name":"Kato","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"","time":"August 23, 2009 5:02 pm","epoch":1251064920,"text":"Why shouldn&#8217;t you be using Photoshop? Are there good, non-political reasons for using the Gimp? Especially if you&#8217;re not a programmer-type.","spam":"N"}],"epoch":1251057840,"likes":0,"metadata":{"p_key":"73192","p_author":"Kato","p_authorkey":"994","p_urlkey":"109014","p_title":"Woo, first LD.","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251057840","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"994","us_name":"Kato","us_username":"kato","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Like a few other here, this&#8217;ll be my first LD. I&#8217;ll be using <a href=\"http:\/\/www.scirra.com\/\">Construct<\/a> for the creation of the binary if my concept ends up being 2D. For 3D, I have a variety of technologies I&#8217;d like to explore.<\/p>\n <p>The first is <a href=\"http:\/\/rahakasvi.hinguere.fi\/Dage\/docs\/doku.php\">Dage<\/a>. I&#8217;ve been playing around with it for a few days now, and even though the odds of me getting to make a 3D adventure game are hard, I&#8217;d certainly embrace the chance to use my recent experience.<\/p>\n <p>I&#8217;m also not above <a href=\"http:\/\/unity3d.com\/\">Unity<\/a>, if the trial is viable.<\/p>\n <p>No matter what I use to assemble the game, though, I&#8217;ll be using <a href=\"http:\/\/www.blender.org\/\">Blender<\/a>, <a href=\"http:\/\/www.adobe.com\/products\/photoshop\/compare\/\">Photoshop<\/a>, and <a href=\"http:\/\/notepad-plus.sourceforge.net\/uk\/site.htm\">Notepad++<\/a> for the majority of modeling, texturing\/art, and writing, respectively. I know that I&#8217;m a bad egg and should use GIMP&#8211;but, hey, I like Photoshop&#8217;s interface better. If I wind up with Dage, I&#8217;ll also have to use <a href=\"http:\/\/usa.autodesk.com\/adsk\/servlet\/pc\/index?siteID=123112&amp;id=13567410\">Max<\/a> in my pipeline, another evil, commercial program.<\/p>\n <p>As far as my experience in other areas, I&#8217;ve tried a few compos, followed more than a few, but never made a real entry. I&#8217;m determined to sneak one into this LD. I&#8217;m pretty experienced with Construct, Blender, and Photoshop, and I&#8217;m just learning other techs like Unity and Dage. I grasp programming concepts pretty well (Event Sheets in Construct come almost naturally to me), but I fail pretty hard at actual programming (even XNA is beyond me). I like it that way. I like that in this modern day and age, there&#8217;s a bunch of technologies (Construct, MMF, AGS, Wintermute) that allow you to script an entire game without programming it. I like that many things are set up for you, and I like WYSIWYG. There&#8217;s nothing wrong with WYSIWYG in my book&#8211;if you can create something totally awesome, it doesn&#8217;t matter by what means.<\/p>\n <p>Anyway, that&#8217;s me. Sorry for being wordy. I can&#8217;t wait to participate, honestly. I&#8217;m sure I&#8217;ll be dreading my decision in about 144 hours.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/adventure\/\" rel=\"tag\">adventure<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blender\/\" rel=\"tag\">blender<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/construct\/\" rel=\"tag\">construct<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/dage\/\" rel=\"tag\">dage<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/first\/\" rel=\"tag\">first<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/first-compo\/\" rel=\"tag\">first compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/intro\/\" rel=\"tag\">intro<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/photoshop\/\" rel=\"tag\">photoshop<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"August 23rd, 2009 3:04 pm","title":"Woo, first LD."}