{"author_name":"Gilvado","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1250971260,"likes":0,"metadata":{"p_key":"73198","p_author":"Gilvado","p_authorkey":"434","p_urlkey":"109020","p_title":"I\u2019ll be working with the Flixel framework for actionscript 3","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1250971260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"434","us_name":"Gilvado","us_username":"gilvado","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Pretty much what the title says. It&#8217;s available at http:\/\/flixel.org\/. It&#8217;s licensed under the MIT license, and it&#8217;s pretty fantastic, to be honest. I&#8217;ll likely also be using the broadphase collision culling grid I built which is available here: http:\/\/flixel.org\/forums\/index.php?topic=224.0<\/p>","time":"August 22nd, 2009 3:01 pm","title":"I\u2019ll be working with the Flixel framework for actionscript 3"}