{"author_name":"RadMcCool","cat":"LD #37","comments":[],"epoch":1483366620,"likes":0,"metadata":{"p_key":"732","p_author":"RadMcCool","p_authorkey":"56816","p_urlkey":"35580","p_title":"HALP","p_cat":"LD #37","p_event":"LD37","p_time":"1483366620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"56816","us_name":"RadMcCool","us_username":"\/author\/radmccool\/","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>So I&#8217;ve been working on a mobile game I was hoping to release in November but I managed to squeeze in some time to fix parts of my LD game and if possible would love to get some feedback. I&#8217;ve mainly just worked on the feel of the game and this post is basically to try and grab some feedback while you lovely people are here. If anyone does this i&#8217;ll happily playtest and do whatever feedback thing you want as someone with programming, 3d modelling and animation experience.<\/p>\n <p>When I&#8217;m done with my current project I&#8217;m thinking of dedicating my time to this game and this is my plan for it so far<br \/>\n The game would be an homage to my favorite game genres and a celebration of the places games could take you from inside your home. The level in the prototype would be a basic, content deficient version of a fantasy\/medevil type level. Originally for the jam I planned the fantasy to be seemlessly followed up with a city, then space, then abstract. While this was too much work for the jam I&#8217;ve planned several further levels out with thematic enemy types and bosses.<br \/>\n Anywho&#8230;So these are the things I&#8217;d like some feedback on:<br \/>\n 1. Do I make different ships for each level that have individual contextual firing modes, upgrades and meshes OR have a much more involved, complex upgrading system that has a Soulsian, loose-progression-when-you-die mechanic (die and you loose random upgrade)?<br \/>\n 2. The shop mechanic is still not really built so you can just buy all the available upgrades and go into negative money which isnt too big a deal because the prices arent balanced. Though if you can just upgrade what you feel you need and let me know what upgrades they were.<br \/>\n Also if you have some shump type games with cool upgrade systems let me know so i can <del>steal their ideas<\/del> do some research<\/p>\n <p><a href=\"https:\/\/rad.itch.io\/gameroom-ldjam37\">Download Link\u00a0 (postjam version please, not too fussed about getting votes at this point) <\/a><\/p>","time":"January 2nd, 2017 9:17 am","title":"HALP"}