{"author_name":"scionkiller","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240543800,"likes":0,"metadata":{"p_key":"73305","p_author":"scionkiller","p_authorkey":"510392","p_urlkey":"109127","p_title":"Wall of Corpses expanded edition","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240543800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510392","us_name":"scionkiller","us_username":"scionkiller","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>I was glad to have finished an entry in my first LD, but I had two main regrets: not having music, and not getting the multiple waves of enemies that I had planned on. I had written most of the code and planned for the waves of enemies, but 45 minutes before the close of the competition, I felt I didn&#8217;t quite have enough time to pull it off and make it feel polished.<\/p>\n <p>I have taken an extra 2 hours to work on my game after the competition, and with it I have made several waves of enemies, rock upgrades, wall upgrades, and corpse cleaning. The gameplay is significantly extended, so <a href=\"http:\/\/rapidshare.com\/files\/225088176\/scionkiller_LD14_WallOfCorpses_Extended.zip\">give it a try!<\/a><\/p>\n <p>I didn&#8217;t have much time to balance the new waves, so it might be a bit difficult.<\/p>","time":"April 23rd, 2009 10:30 pm","title":"Wall of Corpses expanded edition"}