{"author_name":"Sparky","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"April 21, 2009 8:00 am","epoch":1240318800,"text":"I think you should post it to newgrounds&#8230;","spam":"N"},{"author_name":"","time":"April 21, 2009 8:57 am","epoch":1240322220,"text":"PS: This build made the game more &#8216;interesting&#8217; but at the same time it&#8217;s frustrating. You could make it playable once more by removing the &#8220;purple thing upper limit&#8221;. otheriwise it&#8217;s too unbalanced towards red.","spam":"N"},{"author_name":"","time":"April 22, 2009 1:58 am","epoch":1240383480,"text":"Well, never mind that. I didn&#8217;t realize I could place the green things.","spam":"N"}],"epoch":1240297740,"likes":0,"metadata":{"p_key":"73331","p_author":"Sparky","p_authorkey":"759","p_urlkey":"109153","p_title":"A more recent build","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240297740","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"759","us_name":"Sparky","us_username":"sparky","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>This is a more recent build of my Ludum Dare 14 entry. It includes several bug fixes, a significant improvement in the AI, and a new enemy type. The visual effects have also been toned down to the point where it should be almost possible to tell what&#8217;s going on.<\/p>\n <p>I think at this point the most significant issues with the game are the unreliable level generation, lack of optimization, and the steep learning curve.<\/p>\n <p><a href=\"http:\/\/willhostforfood.com\/access.php?fileid=63589\">Play the game<\/a><\/p>\n <p><img src=\"http:\/\/i40.tinypic.com\/iw7s7n.png\" alt=\"\" \/><\/p>","time":"April 21st, 2009 2:09 am","title":"A more recent build"}