{"author_name":"tommo","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240268520,"likes":0,"metadata":{"p_key":"73338","p_author":"tommo","p_authorkey":"0","p_urlkey":"109160","p_title":"extreMine","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240268520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/extremine.png\"><img class=\"alignnone size-medium wp-image-5636\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/extremine-300x233.png\" alt=\"extreMine\" width=\"300\" height=\"233\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/extremine-300x233.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/extremine.png 806w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Yet another mutant\u00a0 mine game.<\/p>\n <p>There&#8217;s nothing different from a normal one, except the boundaries keep getting shrinked during playing, and you can <span class=\"word\">detonate the mine<\/span>.<\/p>\n <p>(I&#8217;d love to tweak it some more,\u00a0 but I really have to get a sleep&#8230;)<\/p>\n <p><strong>Engine: <\/strong>BlitzMax (<a href=\"http:\/\/www.blitzbasic.com\" target=\"_blank\">http:\/\/www.blitzbasic.com<\/a>)<\/p>\n <p><strong>Tools:<\/strong> Photoshop,\u00a0\u00a0 DrPetter&#8217;s sfxr<\/p>\n <p><strong>Downloads:<\/strong><\/p>\n <p><strong>Windows binary:<\/strong> <a href=\"http:\/\/www.indie-g.com\/extremine.zip\" target=\"_blank\">http:\/\/www.indie-g.com\/extremine.zip<\/a><\/p>\n <p><strong>Source &amp; Resource:<\/strong> <a href=\"http:\/\/www.indie-g.com\/extreminesrc.zip\" target=\"_blank\">http:\/\/www.indie-g.com\/extreminesrc.zip<\/a><\/p>\n <blockquote><p>Sorry for not giving explaination.<\/p>\n <p>The gameplay is actually quite different from old minegame. In fact, you don&#8217;t have to find out all mines.<br \/>\n What you do in this game is:<\/p>\n <p>1.\u00a0 left Click to open tile. If it&#8217;s a mine, it explodes and hurt your HP.<\/p>\n <p>2.\u00a0 right Click to MARK\/UnMark known mines. You can also Drag with Right Mouse Button to mark tiles continously.<br \/>\n Marker number is limited. When you mark some tile, your marker number decreases. When you unmark, it will recover.<\/p>\n <p>3.\u00a0 leftClick\/midClick on the tile around which there are right number of marks.\u00a0\u00a0\u00a0 This action will open all the 8 tiles around.\u00a0 At this point:<br \/>\n * The right marked mine will explode without hurting you.<br \/>\n * The wrong marked mine will explode and hurt you.<br \/>\n *If there is no wrong mark, your marker number will get recovered plus some bonus.<\/p>\n <p>4.\u00a0 When all mines get cleared or marked, you win.<\/p>\n <p>5.\u00a0 When there&#8217;s no empty tile remaining, you lose.<\/p>\n <p>6.\u00a0 When HP is 0, you lose.\u00a0 (For 5 times wrong explosion)<\/p>\n <p>7. Mines which is in shrinked tile will try to move inside. But if it&#8217;s marked it will explode (marker will not recover).<\/p><\/blockquote>\n <p>Good luck, Good morning, and Good night to everyone.<br \/>\n Happy LDing.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a><\/p>","time":"April 20th, 2009 6:02 pm","title":"extreMine"}