{"author_name":"Morre","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240199280,"likes":0,"metadata":{"p_key":"73366","p_author":"Morre","p_authorkey":"392","p_urlkey":"109188","p_title":"Sky Upon Us \u2013 tiny bugfix","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240199280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"392","us_name":"Morre","us_username":"morre","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Sadly there was a tiny bug in the final version of my game &#8211; the line &#8220;state = STATE_LEVEL;&#8221; was missing, so no pause screen would be shown between levels (although the code for layout and mechanics of that screen was already in there, as can be seen in the source).<\/p>\n <p>I have fixed this and uploaded a new version to my site as both zip and webstart:<\/p>\n <ul>\n <li><a title=\"Webstart\" href=\"http:\/\/www.x2d.org\/java\/LD\/skyuponus\/skyuponusfixed.jnlp\">Webstart<\/a><\/li>\n <li><a title=\"SkyUponUs11.zip\" href=\"http:\/\/www.x2d.org\/java\/LD\/skyuponus\/SkyUponUs11.zip\">ZIP file<\/a><\/li>\n <\/ul>\n <p>Sorry about that!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/arrows\/\" rel=\"tag\">Arrows<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bug\/\" rel=\"tag\">bug<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fix\/\" rel=\"tag\">fix<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld14-advancing-wall-of-doom\/\" rel=\"tag\">LD14 - Advancing Wall of Doom<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sky-upon-us\/\" rel=\"tag\">Sky Upon Us<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wall\/\" rel=\"tag\">wall<\/a><\/p>","time":"April 19th, 2009 10:48 pm","title":"Sky Upon Us \u2013 tiny bugfix"}