{"author_name":"5parrowhawk","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"str4ngel00p","time":"April 21, 2009 9:40 pm","epoch":1240368000,"text":"Interesting twist on Ikaruga, though 3 colors turns out to be surprisingly hard to hold in one&#8217;s head.  Hard to play with just the arrow keys&#8230;needs a joystick.  That said, nice work!","spam":"N"},{"author_name":"","time":"April 22, 2009 3:36 am","epoch":1240389360,"text":"Thanks! For better or worse, I&#8217;m afraid it&#8217;s partly a case of knowing beforehand which colour to use to best counter each enemy pattern. The changing isn&#8217;t nearly as time-critical in this game as it is in Ikaruga, though.","spam":"N"}],"epoch":1240185120,"likes":0,"metadata":{"p_key":"73403","p_author":"5parrowhawk","p_authorkey":"792","p_urlkey":"109225","p_title":"[Wall Girl] FINAL","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240185120","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"792","us_name":"5parrowhawk","us_username":"5parrowhawk","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl006.png\"><img class=\"alignnone size-medium wp-image-5780\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl006-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl006-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl006.png 1026w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I&#8217;m calling this one done. Will post a post-mortem (and food!) later.<\/p>\n <p><strong>Download:<\/strong><\/p>\n <p><a href=\"http:\/\/haitaka.googlepages.com\/5parrowhawk_LD14_WallGirl.zip\">http:\/\/haitaka.googlepages.com\/5parrowhawk_LD14_WallGirl.zip<\/a><\/p>\n <p><strong>Instructions:<\/strong><\/p>\n <p>(1) You&#8217;ll need at least the XNA redistributable to run it. Also, a decent 3D card (anything from the last 4-5 years. Technically Intel GMA should work too!)<\/p>\n <p>Download:<a href=\"http:\/\/www.microsoft.com\/downloads\/details.aspx?FamilyId=6521D889-5414-49B8-AB32-E3FFF05A4C50&amp;displaylang=en\"> XNA redist<\/a><\/p>\n <p>(2) During gameplay, Z fires spread shots, X fires laser, Z+X fire missiles.<\/p>\n <p>(3) The wall circles block enemy bullets of the same colour. Move into the circles and shoot to change the colours.<\/p>\n <p>(4) When the wall is up and running, C uses your super attack (+ temporary invincibility). When it is offline, C summons it at the cost of one bomb.<\/p>\n <p>(5) When the game finishes, please press Esc to exit. Didn&#8217;t have time to test and debug go-back-to-main-menu, even though the code is half-finished.<\/p>\n <p><strong>Troubleshooting:<\/strong><\/p>\n <p>If it doesn&#8217;t run even after installing the XNA redistributable, please consult my contest page:<\/p>\n <p><a href=\"http:\/\/haitaka.googlepages.com\/ludumdare14\">http:\/\/haitaka.googlepages.com\/ludumdare14<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld14-advancing-wall-of-doom\/\" rel=\"tag\">LD14 - Advancing Wall of Doom<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shmup\/\" rel=\"tag\">shmup<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wall-girl\/\" rel=\"tag\">wall girl<\/a><\/p>","time":"April 19th, 2009 6:52 pm","title":"[Wall Girl] FINAL"}