{"author_name":"uprightpath","cat":"LD #35","comments":[],"epoch":1460833800,"likes":1,"metadata":{"p_key":"7344","p_author":"uprightpath","p_authorkey":"10562","p_urlkey":"42778","p_title":"Well Shoot!","p_cat":"LD #35","p_event":"LD35","p_time":"1460833800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10562","us_name":"uprightpath","us_username":"uprightpath","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Status Update 1: I downloaded OBS and found out, belatedly, that I can&#8217;t actually use it to capture my game in progress for some reason. :\\ It won&#8217;t capture the output from the LIBGDX stuff.<\/p>\n <p>Status Update 2: Got some of the logic done now! This is my first attempt at using Box2D and it&#8217;s looking pretty good I think:<\/p>\n <p><img class=\"alignnone size-medium wp-image-545603\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/2016-04-16-12_55_34-LDThreeFive-300x239.png\" alt=\"2016-04-16 12_55_34-LDThreeFive\" width=\"300\" height=\"239\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/2016-04-16-12_55_34-LDThreeFive-300x239.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/2016-04-16-12_55_34-LDThreeFive-550x439.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/2016-04-16-12_55_34-LDThreeFive.png 642w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>The player (the circle in the center) is pursued by the big circle. The big circle will follow a path (of the smaller brown circles) until it sees the player. Then it&#8217;ll chase until the player is out of sight.<\/p>\n <p>The \u00a0shapeshifting will come in shortly with the player changing shape: &#8220;Attack Form&#8221; which can jump onto to attack a human and absorb their essence (for upgrades?);\u00a0&#8220;Running Form&#8221; which is the current one, meant to be able to navigate the vents (smaller passages); \u00a0&#8220;Hiding Form&#8221; which turns the player into an immobile object that MIGHT convince the enemy units that it&#8217;s not a monster (which allows attack form to get off an attack instantly if they get too close); and &#8220;Human Form&#8221; which turns the player into a humanoid that might pass for one of the humans (I&#8217;m thinking that this form will allow for a ranged attack like humans have.)<\/p>\n <p>I&#8217;m also planning on trying to implement little &#8216;event&#8217; objects to make it so that running causes sound that will attract guards, guards can &#8216;yell&#8217; to summon other guards, etc. We&#8217;ll see. After I do the shape shift mechanics.<\/p>","time":"April 16th, 2016 2:10 pm","title":"Well Shoot!"}