{"author_name":"Notch","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"April 20, 2009 8:10 am","epoch":1240233000,"text":"Super! but ARGH needs retry button. in the level where the key gets moved away. I wasnt able to retry","spam":"N"},{"author_name":"Notch","time":"April 20, 2009 8:35 am","epoch":1240234500,"text":"Yeah, I missed that. :-\\","spam":"N"},{"author_name":"","time":"April 20, 2009 10:35 am","epoch":1240241700,"text":"This is a really great idea.. and hilarious in action.  I got stumped on the back and forth level or whatever it was called.. couldn&#8217;t lure the bunnies out in time to escape.  <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"TenjouUtena","time":"April 20, 2009 8:16 pm","epoch":1240276560,"text":"You gonna post source somewhere?","spam":"N"},{"author_name":"","time":"April 21, 2009 4:15 am","epoch":1240305300,"text":"Yeah, is this open source regarding code and\/or art? &#8211; Just curious, because I would then post about it on FreeGamer (open source games blog)","spam":"N"},{"author_name":"","time":"April 21, 2009 6:07 am","epoch":1240312020,"text":"No, it&#8217;s not open source.","spam":"N"},{"author_name":"","time":"April 21, 2009 6:13 am","epoch":1240312380,"text":"Actually, I just noticed that source code is mandatory, so I will definitely be posting the source code tonight. Sorry about that.","spam":"N"},{"author_name":"","time":"April 22, 2009 12:42 am","epoch":1240378920,"text":"2bad","spam":"N"},{"author_name":"ParkerFarker","time":"August 10, 2009 11:57 pm","epoch":1249966620,"text":"None of the download or Play online links are owrking for me. I&#8217;m getting the 404 Error. ):","spam":"N"}],"epoch":1240170540,"likes":0,"metadata":{"p_key":"73466","p_author":"Notch","p_authorkey":"398","p_urlkey":"109288","p_title":"Bunny Press \u2013 FINAL","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240170540","p_likes":"0","p_comments":"10","p_status":"UPD5","us_key":"398","us_name":"Notch","us_username":"notch","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/bunnnypress.jpg\"><img class=\"alignnone size-full wp-image-5660\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/bunnnypress.jpg\" alt=\"Bunny Press final screenshot\" width=\"500\" height=\"375\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/bunnnypress-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/bunnnypress.jpg 640w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n <p><a title=\"Bunny Press final\" href=\"http:\/\/www.mojang.com\/notch\/bunnypress\/Notch_LD14_BunnyPress.zip\">Download the zip file<\/a><br \/>\n OR<br \/>\n <a href=\"http:\/\/www.mojang.com\/notch\/bunnypress\/\">Play online right now<\/a>!<\/p>\n <p>Dev log below:<\/p>\n <p><span id=\"more-5659\"><\/span><\/p>\n <p>&#8212; day 1:<\/p>\n <p>06:09 am:<br \/>\n Just woke up. Advancing wall of doom, eh. Right.<br \/>\n First, I google image search to see if I can find any inspiration..<\/p>\n <p>06:49 am:<br \/>\n Got the game idea. You&#8217;ll play a care taker that tries to keep a bunch of bunnies alive in a room with advancing walls.<br \/>\n There will be blood.<\/p>\n <p>08:00 am:<br \/>\n Sudden doubt. This isn&#8217;t going to be very fun, is it? Craaaap!<\/p>\n <p>09:06 am:<br \/>\n Ok, I&#8217;ve got an animated main character now, and you can walk around.<br \/>\n I should start adding some bunnies. Or levels. Or.. arrrgh!!! I should make a todo list.<\/p>\n <p>09:32 am:<br \/>\n I think I&#8217;ve figured out how to do the graphics now. It&#8217;s a pseudo 2.5d deal where sprites really are 16&#215;16 pixels,<br \/>\n but are rendered from 16&#215;24 pixel blocks.<br \/>\n Should look ok. =)<\/p>\n <p>09:57 am:<br \/>\n Great, level collisions are in and seem to be working. I should add pushable blocks next.<\/p>\n <p>11:45 am:<br \/>\n Pushable blocks are working, and so are the huge crushers.<br \/>\n Well, they don&#8217;t CRUSH yet, but they at least shove things around and stop when blocked.<br \/>\n Time to draw some bunnies, yay!<\/p>\n <p>1:17 pm:<br \/>\n There are jumping bunnies now.. Eight colors of them!<br \/>\n I&#8217;m STILL not sure how this is going to become a game, but we&#8217;ll see.<\/p>\n <p>2:52 pm:<br \/>\n Spent some time working on a title track. It&#8217;s very bad, but at least it&#8217;s music.<br \/>\n I made a silly title screen for the game with a scared bunny, and came up with the name &#8220;Bunny Press&#8221;.<br \/>\n Lovely. =D<\/p>\n <p>&#8212; day 2:<\/p>\n <p>9:37 am:<br \/>\n 19 hours to go. I just woke up.<br \/>\n I think I&#8217;ve decided to turn the game into a turn based puzzle game instead.<br \/>\n I guess I should just be bold and do it.<\/p>\n <p>4:32 pm:<br \/>\n 12.5 hours to go. I list inspiration a lot and spent the day with my girlfriend. I ate a kebab!<br \/>\n I decided to finish the game regardless of if it&#8217;s fun or not. This should be interesting.<br \/>\n I&#8217;m sticking to the real time plan.<\/p>\n <p>5:23 pm:<br \/>\n I&#8217;ve added particle effects for various crushes, like crates and bunnies. I HAVE to add gameplay now.<\/p>\n <p>5:41 pm:<br \/>\n The bunnies now avoid the player in a fairly interesting way. It&#8217;s still not a game. \ud83d\ude09<\/p>\n <p>6:53 pm:<br \/>\n Oh snap, after chatting a bit in #ludumdare, I just realized the game is about the PLAYER surviving,<br \/>\n not the bunnies. The bunnies are SUPPOSED to die. \ud83d\ude00<\/p>\n <p>7:44 pm:<br \/>\n Time passes very very fast. There&#8217;s a bunch of blood effects now, but still no gameplay at all. I need to make it<br \/>\n possible to finish a level, AT ANY COST OMG! Crap.<\/p>\n <p>8:08 pm:<br \/>\n There&#8217;s ice now. It&#8217;s slippery, but only for the main char.<\/p>\n <p>8:22 pm:<br \/>\n Locks and keys! And a level exit that doesn&#8217;t really work yet.<\/p>\n <p>9:07 pm:<br \/>\n The level exit works, the intro screen is in place, and there&#8217;s a small level splash screen as well. I think it&#8217;s<br \/>\n time to start building levels.<\/p>\n <p>9:44 pm:<br \/>\n Things are going pretty well. I&#8217;ve got three fairly interesting levels done, and I think I&#8217;ve actually got a game<br \/>\n here somewhere.<\/p>\n <p>12:38 am:<br \/>\n 11 levels done, and I added sound. I think it&#8217;s time to call this a game and wrap it up.<br \/>\n Phew. I can&#8217;t believe I made it.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a><\/p>","time":"April 19th, 2009 2:49 pm","title":"Bunny Press \u2013 FINAL"}