{"author_name":"Sparky","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"winferno","time":"April 19, 2009 2:17 pm","epoch":1240168620,"text":"The colors, they burn!!","spam":"N"}],"epoch":1240168380,"likes":0,"metadata":{"p_key":"73472","p_author":"Sparky","p_authorkey":"759","p_urlkey":"109294","p_title":"Not Exploding","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240168380","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"759","us_name":"Sparky","us_username":"sparky","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>This morning I started playing with the visuals, and got sucked into a vicious cycle of tweaking graphics, then playing the game to see them. After a couple of hours of this I realized I wasn&#8217;t getting anywhere and decided to move on to the sound. It looked like this- I liked it, but it was quite unplayable:<\/p>\n <p><img src=\"http:\/\/i40.tinypic.com\/a0gole.png\" alt=\"\" \/><\/p>\n <p>After working on more essential bits for a while , I returned and toned the effects down to this level:<\/p>","time":"April 19th, 2009 2:13 pm","title":"Not Exploding"}