{"author_name":"5parrowhawk","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"April 22, 2009 11:52 pm","epoch":1240462320,"text":"Ahaha, in hindsight, it&#8217;s a lot easier than PCB. Chalk that one up to me being sleep-deprived when I was testing it.","spam":"N"}],"epoch":1240153860,"likes":0,"metadata":{"p_key":"73518","p_author":"5parrowhawk","p_authorkey":"792","p_urlkey":"109340","p_title":"[Wall Girl] Development log entry: 8 hours left","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240153860","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"792","us_name":"5parrowhawk","us_username":"5parrowhawk","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>All the gameplay&#8217;s done except the boss. Gonna see how much of it I can implement in 8 hours.<\/p>\n <p>The difficulty is pretty tough. I guess it&#8217;s about on the same level as the Extra mode in &#8220;Perfect Cherry Blossom&#8221;. If I have the time to implement scoring, I&#8217;ll start an unofficial highscore board here after the final submission is done!<\/p>","time":"April 19th, 2009 10:11 am","title":"[Wall Girl] Development log entry: 8 hours left"}