Call me happy, because it’s content time!

Forgive the pun, but I’m excited. I’ve got a game here, mechanics are all in place and now I’m just building levels. The game is nothing special, just a physics puzzle (“Put the ball in the bucket”) — but I’m fleshing it out with interesting objects and new behaviors. For the next six hours or so I’ll be writing puzzles. How cool is that?

Now, let’s go test the bounds of my creativity. I’m betting it won’t take long.