{"author_name":"mantis","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240147800,"likes":0,"metadata":{"p_key":"73535","p_author":"mantis","p_authorkey":"779","p_urlkey":"109357","p_title":"Oh damn","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240147800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"779","us_name":"mantis","us_username":"mantis","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Having bit of a problem with particles in multiple viewports. Using the DrawableGameComponent of XNA for it might have been a mistake:<img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/lolparticles.png\" alt=\"\" \/><\/p>","time":"April 19th, 2009 8:30 am","title":"Oh damn"}