Failure, though I’ll keep going.

I’ll keep going since I’ve always submitted something to each LD I’ve done so far. The natural place for me to cut stuff out is AWOD (the advancing wall of doom) eating things, upgrading, and sound/music. So I’m going to rush to get AWOD shooting beams from his face, and blowing things up, and only if I can get that done will I add more.

As it is, it’s obvious to me that I underestimated the difficulty associated with starting with an entirely new set of tools in every way. TileStudio still rocks my socks, but Wiering’s basecode (though obviously very well designed) is too sparsly documented for a competition like this, where you need lots of documented examples to work quickly. The switch to flash itself was more difficult than I thought, and then deciding to go with haXe, which has fewer tutorials, was another debatable decision. As it is, I now think I know enough about haXe/flash game development to do a 48 hour game competition, but I’m 36 hours too late to take advantage of it. Ah wells. Lessons for the future.