{"author_name":"jlnr","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240132560,"likes":0,"metadata":{"p_key":"73561","p_author":"jlnr","p_authorkey":"114","p_urlkey":"109383","p_title":"Food- and screenshots!","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240132560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"114","us_name":"jlnr","us_username":"julianscreenfashion","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Last night I wasn&#8217;t too happy with my mockup:<\/p>\n <p><img src=\"http:\/\/www.raschke.de\/julian\/temp\/ld14_screen1.jpg\" alt=\"\" width=\"600\" height=\"375\" \/><\/p>\n <p>But I even switched to C++ because it allowed me to add some features that I wanted to do for a while. Also, I ate delicious tempeh burgers:<br \/>\n <img src=\"http:\/\/www.raschke.de\/julian\/temp\/ld14_tempeh.jpg\" alt=\"\" width=\"600\" height=\"450\" \/><\/p>\n <p>And suddenly, my game looked a lot better! I also had some ideas for more interesting gameplay last night, so today I&#8217;ll hopefully be more productive:<\/p>\n <p><img src=\"http:\/\/www.raschke.de\/julian\/temp\/ld14_screen2.jpg\" alt=\"\" width=\"600\" height=\"375\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gosu\/\" rel=\"tag\">gosu<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tempeh\/\" rel=\"tag\">tempeh<\/a><\/p>","time":"April 19th, 2009 4:16 am","title":"Food- and screenshots!"}