{"author_name":"HybridMind","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"erik","time":"April 19, 2009 5:17 am","epoch":1240136220,"text":"I&#8217;m not an authority on these things, but I would say you are good to use this.  Game maker programs are allowed, and they often provide a lot more pre-built functionality than this.","spam":"N"},{"author_name":"","time":"April 19, 2009 5:49 am","epoch":1240138140,"text":"@erik: I appreciate the response&#8230; I at least want to do my due diligence ahead of any compo judging cries of &#8216;breaking the rules!&#8217; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>  At least I can point out that I was trying to ask \/ do the right thing.  I think you make a good point about calling it out etc.. and about game maker.","spam":"N"},{"author_name":"","time":"April 21, 2009 1:39 pm","epoch":1240339140,"text":"That&#8217;s funny.. I realize now I had misread the rules in the wiki!  Seems what you were trying to say erik was right in that since I didn&#8217;t make this high score library I didn&#8217;t have to announce it before the competition.  That announcing thing I was remembering was about posting and announcing your own libs for people to inspect \/ use before the compo starts.  Glad that is cleared up.  \ud83d\ude09","spam":"N"}],"epoch":1240128840,"likes":0,"metadata":{"p_key":"73568","p_author":"HybridMind","p_authorkey":"234","p_urlkey":"109390","p_title":"flash as2\/as3 lib usage question.. need thoughts","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240128840","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"234","us_name":"HybridMind","us_username":"hybridmind","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Hey all.. I realized I had forgotten to post a lib I wanted to ask about using that is related to online high score ability in a flash game.\u00a0 Would just want to know peoples thoughts about using it for this compo.. or other compos if deemed too late.<\/p>\n <p><a href=\"http:\/\/www.mochiads.com\/support\/dev_docs#serv_ov\">Link to mochi leaderboards api docs<\/a><\/p>\n <p><a href=\"http:\/\/www.mochiads.com\/dl\/MochiAPI_v3_0.zip\">Link to mochi api v3.0 (as2\/as3)<\/a><\/p>\n <p>Basically it&#8217;s just a 2 line call someone can drop into their flash project that enables online leaderboards via mochi.\u00a0 You don&#8217;t have to use their ad network or anything but it would easily support the ability for people to see others scores in my game.<\/p>\n <p>Anyway.. thoughts?\u00a0 Too late for this time perhaps..? but what about future compos?\u00a0 It isn&#8217;t really game code per se.. but it does give a game an advantage in that online leaderboards often lead to more competition with the score motivated players.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as2\/\" rel=\"tag\">as2<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/leaderboards\/\" rel=\"tag\">leaderboards<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lib\/\" rel=\"tag\">lib<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mochi\/\" rel=\"tag\">mochi<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/rules\/\" rel=\"tag\">rules<\/a><\/p>","time":"April 19th, 2009 3:14 am","title":"flash as2\/as3 lib usage question.. need thoughts"}