{"author_name":"ravenger","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240128120,"likes":0,"metadata":{"p_key":"73569","p_author":"ravenger","p_authorkey":"0","p_urlkey":"109391","p_title":"Slow Progress","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240128120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><img src=\"http:\/\/www.xs4all.nl\/~ravenger\/ld14\/progress\/progress-1.jpg\" alt=\"\" \/><\/p>\n <p>Slowly progressing <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I&#8217;ve got jumping almost done, and collision works much better now. I&#8217;ve got the scrolling thing working, so it actually is sidescrolling now. I reworked tilelogic a bit to make more sense and improved querying time of the tiles from linear to constant time which ofcourse is the usual way to do it. I did a graphic for the player, it looks cool. Up next are switches, advancing walls of doom, slopes, triggers and doors <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I also want to do the whole thing black and white i think, because my graphics skills suck and i don&#8217;t want to spend a lot of time on it; we&#8217;ll just see later.<\/p>\n <p>I won&#8217;t bother you guys with more food for now, as i&#8217;m eating the same as <a href=\"http:\/\/www.ludumdare.com\/compo\/2009\/04\/18\/lunch-time-2\/\">yesterday<\/a>. In a couple of hours i&#8217;ll post another update, and perhaps more food \ud83d\ude09<\/p>","time":"April 19th, 2009 3:02 am","title":"Slow Progress"}