{"author_name":"corpus","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240124400,"likes":0,"metadata":{"p_key":"73575","p_author":"corpus","p_authorkey":"510506","p_urlkey":"109397","p_title":"Engine nearly done","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240124400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510506","us_name":"corpus","us_username":"corpus","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>I had a few hours of sleep and got back to work. I&#8217;ve now implemented player movement, gravity, collisions, etc., and just finished my class to handle animations.<\/p>\n <p>Collisions caused me quite a bit of bother as I made a load of stupid mistakes (as usual), but they <i>seem<\/i> to be well and truly out of the way now.<\/p>\n <p>I still need to pull the sprites I made over from my other computer so I won&#8217;t bother with a screenshot this time.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flashdevelop\/\" rel=\"tag\">flashdevelop<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flex\/\" rel=\"tag\">flex<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/thread\/\" rel=\"tag\">thread<\/a><\/p>","time":"April 19th, 2009 2:00 am","title":"Engine nearly done"}