{"author_name":"5parrowhawk","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240119420,"likes":0,"metadata":{"p_key":"73578","p_author":"5parrowhawk","p_authorkey":"792","p_urlkey":"109400","p_title":"[Wall Girl] Testers wanted for experimental superweapon","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240119420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"792","us_name":"5parrowhawk","us_username":"5parrowhawk","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl005.png\"><img class=\"alignnone size-medium wp-image-5423\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl005-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl005-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallgirl005.png 1026w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>The above screenshot says it all. I wanted to have more enemies and bullets on screen for the picture, but they were gone before I could take it *grin* All the player&#8217;s abilities are now complete &#8211; after this I&#8217;ll be doing the level design.<\/p>\n <p><a href=\"http:\/\/haitaka.googlepages.com\/WallGirlAlpha3.zip\">http:\/\/haitaka.googlepages.com\/WallGirlAlpha3.zip<\/a><\/p>\n <p>Please test if you have the time and energy. I really do appreciate the feedback.<\/p>\n <p>The controls are: any key to begin, then arrow keys to move, Z for firebolts, X for laser, Z+X for missiles. When the wall is up and running, C launches the super attack (which consumes the wall). When the wall is not up and running, C will expend one bomb to summon it. You have 3 bombs.<\/p>\n <p>The circles that make up the wall will absorb same-coloured enemy bullets. If you move into the circle and shoot, it will reappear (after a brief period) as the colour of the shot you used.<\/p>\n <p>Enemies who hit the wall are immediately killed, but the circle they hit will be pushed back towards you! If the circle is pushed back too far, there is a chance that it will disappear. After three circles are gone, the entire wall disintegrates. This is a good time to use the superweapon (before it disintegrates, that is).<\/p>\n <p>Esc exits the game when you&#8217;re done (sorry, it still doesn&#8217;t return to title screen).<\/p>\n <p>For troubleshooting, etc., please see my previous entry:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2009\/04\/18\/wall-girl-all-player-weapons-complete\/\">http:\/\/www.ludumdare.com\/compo\/2009\/04\/18\/wall-girl-all-player-weapons-complete\/<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld14-advancing-wall-of-doom\/\" rel=\"tag\">LD14 - Advancing Wall of Doom<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shmup\/\" rel=\"tag\">shmup<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wall-girl\/\" rel=\"tag\">wall girl<\/a><\/p>","time":"April 19th, 2009 12:37 am","title":"[Wall Girl] Testers wanted for experimental superweapon"}