{"author_name":"sowbug","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240100340,"likes":0,"metadata":{"p_key":"73599","p_author":"sowbug","p_authorkey":"510337","p_urlkey":"109421","p_title":"Halfway point. Calling it a night.","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240100340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510337","us_name":"sowbug","us_username":"sowbug","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/ld14_ss_2414.jpg\"><img class=\"aligncenter size-medium wp-image-5352\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/ld14_ss_2414-193x300.jpg\" alt=\"\" width=\"193\" height=\"300\" \/><\/a><\/p>\n <p>Gave the game out to two friends and let my son try it. Everyone seems to understand it, but as suspected it&#8217;s still lacking in the fun department. I&#8217;m going to introduce a new tile type that can be removed only by removing its neighbors, which should give some meaning to the currently meaningless wall layout. <a href=\"https:\/\/dl.getdropbox.com\/u\/131036\/ld14\/sowbug_ld_14_dist-24-08.zip\">Latest source here<\/a>.<\/p>","time":"April 18th, 2009 7:19 pm","title":"Halfway point. Calling it a night."}