{"author_name":"winferno","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240097520,"likes":0,"metadata":{"p_key":"73606","p_author":"winferno","p_authorkey":"506737","p_urlkey":"109428","p_title":"Half way through. Impressions","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240097520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506737","us_name":"winferno","us_username":"winferno","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>I&#8217;ve got most of the game play mechanics functional, yet untuned. There is a problem with my keyboard input locking up, but I haven&#8217;t investigated whether it&#8217;s my keyboard or my code. I&#8217;m using GLUT for input. The game is more or less playable, but I haven&#8217;t got any &#8216;score&#8217; feedback for the player yet.<\/p>\n <p>The graphics are still just blocks used for bounding box collisions. I&#8217;ll be loading some textures on to the boxes at some point. I&#8217;ll probably implement some minimal animation to spice things up. I haven&#8217;t switched in to artist mode yet.<\/p>\n <p>Sound; haven&#8217;t gotten there yet. Still looking hopeful though.<\/p>","time":"April 18th, 2009 6:32 pm","title":"Half way through. Impressions"}