{"author_name":"HybridMind","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240095180,"likes":0,"metadata":{"p_key":"73614","p_author":"HybridMind","p_authorkey":"234","p_urlkey":"109436","p_title":"Now\u2026. with ENERGY WEAPONS!!","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240095180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"234","us_name":"HybridMind","us_username":"hybridmind","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/fleedom-test3.jpg\"><img class=\"alignnone size-full wp-image-5326\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/fleedom-test3.jpg\" alt=\"\" width=\"500\" height=\"345\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/fleedom-test3-300x207.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/fleedom-test3.jpg 662w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/hybridmind.com\/fleedom.html\"><strong>Play in yo browser here&#8230;<\/strong><\/a><\/p>\n <p>Yeah&#8211; I&#8217;m excited.. so far&#8230; OK.. the two largest ships fire these purple beam weapons.\u00a0 The largest ship with the chance of firing 2 of them.. the second largest ship firing one.<\/p>\n <p>I also have doubled the level length but that will change as well eventually.. I just wanted a larger amount of ships to fly through.<\/p>\n <p>Also.. I made it so if your fleet touches any of the screen boundaries.. they asplode.\u00a0 Ideally&#8230; this wouldn&#8217;t be the case.. but after fighting collision detection logic (it is complicated due to fleet coords\/ tweening patterns etc..) there were so many ways to rig the system to get your ships to hide.. that I just made them asplode&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Anyway&#8212; Beam weapons give you a tiny bit of warning via visual clue.. think any robotech episode when they are firing the reflex weapon.. there is always that .35 of a second where you can get out of the colorful path before you are so many cinders.<\/p>\n <p>So.. recap: running into screen boundaries.. capital ships.. or giant purple lasers will kill your little ships.. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Let me know if the effects are killing anyones computers yet.. i&#8217;ve done 0 optimizations.. (hey.. its LD)<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blur\/\" rel=\"tag\">blur<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cinders\/\" rel=\"tag\">cinders<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/demo\/\" rel=\"tag\">demo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/energy\/\" rel=\"tag\">energy<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lasers\/\" rel=\"tag\">lasers<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/reflex\/\" rel=\"tag\">reflex<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/robotech\/\" rel=\"tag\">robotech<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ships\/\" rel=\"tag\">ships<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/weapons\/\" rel=\"tag\">weapons<\/a><\/p>","time":"April 18th, 2009 5:53 pm","title":"Now\u2026. with ENERGY WEAPONS!!"}