nighty nighty
So instead of spending this evening coding the game, I spent it trying to get SDL/Allegro working with Lisp/Scheme. No love, so back to C++ tomorrow for the final push (and, indeed, the first push…).
Comments
LunarCrisis
18. Apr 2009 · 22:25 UTC
Don’t recommend you drop everything for it at this point, but I did my last two Ludum Dares in PLT-Scheme with SDL and OpenGL. You could check them out if you want.