{"author_name":"int10h","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240092000,"likes":0,"metadata":{"p_key":"73625","p_author":"int10h","p_authorkey":"509586","p_urlkey":"109447","p_title":"MOTO-JUMP","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240092000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509586","us_name":"int10h","us_username":"int10h","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Ah, well, I managed to get in 3 hours&#8217; work tonight, and given that I haven&#8217;t been near Python in aeons, and I&#8217;ve never used PyGame before, I reckon I&#8217;m doing alright. MOTOJUMP is getting there, slowly. All that is left is to make the moto jump, as it were. Then slap on some sound with Musagi, some amusing effects and hey-ho! I fully expect to get plenty of zeroes, mind!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld14-advancing-wall-of-doom\/\" rel=\"tag\">LD14 - Advancing Wall of Doom<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/motojump\/\" rel=\"tag\">MOTOJUMP<\/a><\/p>","time":"April 18th, 2009 5:00 pm","title":"MOTO-JUMP"}