VBOs of Locust

Although it doesn’t seem like it from the picture, there are hordes of locusts swarming  there and back :).

I’m usually trying to learn some new technology during these short compos :). So this time I managed to get rid of immediate mode and use vertex buffer objects.

I want to finish up the base logic before going to sleep.

For tomorrow:

  • tune gameplay
  • design levels
  • replace ugly crap with pretty graphics :)
  • particle systems

Comments

18. Apr 2009 · 20:50 UTC
I love the concept of oncoming locusts as a wall of doom.