{"author_name":"Lugribossk","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240080360,"likes":0,"metadata":{"p_key":"73665","p_author":"Lugribossk","p_authorkey":"0","p_urlkey":"109487","p_title":"Now with simple graphics","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240080360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Even simple graphics makes it look a lot better:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot1.jpg\"><img class=\"alignnone size-medium wp-image-5222\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot1-300x151.jpg\" alt=\"\" width=\"300\" height=\"151\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot1-300x151.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot1.jpg 1006w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Next up are squigglier roads if I can think of a good way of doing that, more distinct cities and real wall combat and hero mechanics. Random events would probably be good too to spice up repeat plays.<\/p>","time":"April 18th, 2009 1:46 pm","title":"Now with simple graphics"}